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	<title>making / IN SEARCH of HUMANS</title>
	<link>http://www.insearchofhumans.com/blog</link>
	<description>The blog on the biggest small story on the planet.</description>
	<pubDate>Thu, 11 Sep 2008 08:35:45 +0000</pubDate>
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		<title>Meet Nico and Rivit!</title>
		<link>http://www.insearchofhumans.com/blog/2008/09/11/meet-nico-and-rivit/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/09/11/meet-nico-and-rivit/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 08:35:45 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Image]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/09/11/meet-nico-and-rivit/</guid>
		<description><![CDATA[
These are the current state of character designs. I know Rivit looks a little familiar, I&#8217;ve been working on a revised design ever since &#8216;that&#8217; movie came out. Rivit is a rough CG model, but Nicodemis is a physical clay sculpt by Daniel Monahan. Will post a time-lapse video of him sculpting over a period [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/09/nicoandrivit.jpg' title='nicoandrivit.jpg'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/09/nicoandrivit.thumbnail.jpg' alt='nicoandrivit.jpg' /></a></p>
<p>These are the current state of character designs. I know Rivit looks a little familiar, I&#8217;ve been working on a revised design ever since &#8216;that&#8217; movie came out. Rivit is a rough CG model, but Nicodemis is a physical clay sculpt by Daniel Monahan. Will post a time-lapse video of him sculpting over a period of days soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.insearchofhumans.com/blog/2008/09/11/meet-nico-and-rivit/feed/</wfw:commentRss>
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		<item>
		<title>In Search of Humans - Teaser #2</title>
		<link>http://www.insearchofhumans.com/blog/2008/09/03/in-search-of-humans-teaser-2/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/09/03/in-search-of-humans-teaser-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 10:16:04 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Episodes]]></category>

		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/09/03/in-search-of-humans-teaser-2/</guid>
		<description><![CDATA[
A new teaser trailer. Changed things around a bit. The last shot was a lot of fun to do. I&#8217;ll post some new character designs soon.
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/thestuff/ISOH_Teaser2v2_h264.mov' title='teaser2link.jpg'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/09/teaser2link.jpg' alt='teaser2link.jpg' /></a></p>
<p>A new teaser trailer. Changed things around a bit. The last shot was a lot of fun to do. I&#8217;ll post some new character designs soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.insearchofhumans.com/blog/2008/09/03/in-search-of-humans-teaser-2/feed/</wfw:commentRss>
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		<title>The latest ship design.</title>
		<link>http://www.insearchofhumans.com/blog/2008/05/22/the-latest-ship-design/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/05/22/the-latest-ship-design/#comments</comments>
		<pubDate>Thu, 22 May 2008 08:51:54 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Updates]]></category>

		<category><![CDATA[Images]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/05/22/the-latest-ship-design/</guid>
		<description><![CDATA[
She may not look like much, but she&#8217;s got it where it counts.
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/05/ship_v9_v2.jpg' title='ship_v9_v2.jpg'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/05/isoh_newshipthumb.jpg' alt='isoh_newshipthumb.jpg' /></a><br />
She may not look like much, but she&#8217;s got it where it counts.</p>
]]></content:encoded>
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		<item>
		<title>New Logo</title>
		<link>http://www.insearchofhumans.com/blog/2008/02/11/new-logo/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/02/11/new-logo/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 10:11:00 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/02/11/new-logo/</guid>
		<description><![CDATA[
Just finished the improved 3D logo that will be in the new trailer I&#8217;ll be unveiling in a week or two. Any thoughts? Drop a line in the comments if you have any suggestions. And by the way, this shot I&#8217;m working on for the trailer&#8230;. the BIGGEST FREAKING SHOT I&#8217;VE EVER ATTEMPTED! It&#8217;s actually [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/02/isoh_3dlogooverstars-1.png' title='isoh_3dlogooverstars-1.png'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/02/isoh_3dlogooverstars-1.png' alt='isoh_3dlogooverstars-1.png' /></a><br />
Just finished the improved 3D logo that will be in the new trailer I&#8217;ll be unveiling in a week or two. Any thoughts? Drop a line in the comments if you have any suggestions. And by the way, this shot I&#8217;m working on for the trailer&#8230;. the BIGGEST FREAKING SHOT I&#8217;VE EVER ATTEMPTED! It&#8217;s actually driving me slightly insane. I&#8217;m halfway through designing everything and I&#8217;m already at 2.4 million polys. I don&#8217;t know how I&#8217;m going to actually render this thing&#8230;. sigh.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Main Character Model is coming along&#8230;</title>
		<link>http://www.insearchofhumans.com/blog/2008/01/28/main-character-model-is-coming-along/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/01/28/main-character-model-is-coming-along/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 09:59:11 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/01/28/main-character-model-is-coming-along/</guid>
		<description><![CDATA[
Eric is kicking butt on turning Daniel&#8217;s sculpt into a 3D mesh. Just thought I&#8217;d post the lowerhalf of his body. He&#8217;s really shaping up!
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/01/wire1.jpg' alt='wire1.jpg' /><br />
Eric is kicking butt on turning Daniel&#8217;s sculpt into a 3D mesh. Just thought I&#8217;d post the lowerhalf of his body. He&#8217;s really shaping up!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.insearchofhumans.com/blog/2008/01/28/main-character-model-is-coming-along/feed/</wfw:commentRss>
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		<item>
		<title>Daniel Monahan scultping away.</title>
		<link>http://www.insearchofhumans.com/blog/2008/01/12/daniel-monahan-scultping-away/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/01/12/daniel-monahan-scultping-away/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 07:25:10 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/01/12/daniel-monahan-scultping-away/</guid>
		<description><![CDATA[
Just thought I&#8217;d show a little image during the sculpting process of one of the characters.
At some point, we&#8217;re going to release a whole making-of on the character creation process&#8230; covering all the steps from rough sketches, to sculpting, to final CG render. Will show more later on.
]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2008/01/danielandhero.jpg' alt='danielandhero.jpg' /></p>
<p>Just thought I&#8217;d show a little image during the sculpting process of one of the characters.</p>
<p>At some point, we&#8217;re going to release a whole making-of on the character creation process&#8230; covering all the steps from rough sketches, to sculpting, to final CG render. Will show more later on.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.insearchofhumans.com/blog/2008/01/12/daniel-monahan-scultping-away/feed/</wfw:commentRss>
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		<title>Back at it!</title>
		<link>http://www.insearchofhumans.com/blog/2008/01/09/back-at-it/</link>
		<comments>http://www.insearchofhumans.com/blog/2008/01/09/back-at-it/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 05:06:41 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2008/01/09/back-at-it/</guid>
		<description><![CDATA[After a bit of a delay. In Search of Humans is getting back up to speed.
Changing things around a bit on the site, and I&#8217;ll be using this blog to post random stuff instead of just video or images.
Some quick news, Daniel Monahan has joined the team. He&#8217;s a trained sculptor and writer, and is [...]]]></description>
			<content:encoded><![CDATA[<p>After a bit of a delay. In Search of Humans is getting back up to speed.</p>
<p>Changing things around a bit on the site, and I&#8217;ll be using this blog to post random stuff instead of just video or images.</p>
<p>Some quick news, Daniel Monahan has joined the team. He&#8217;s a trained sculptor and writer, and is doing some awesome stuff. Will reveal more soon. You can check out more about Daniel at <a href="http://www.danielmonahan.com"> www.danielmonahan.com</a> You can also check out his high-end toy line <a href="http://www.angelsandgringos.com/">www.angelsandgringos.com</a></p>
<p>Also, we now have a seriously talented modeler who&#8217;s helping out on characters. His name is Eric Provan. Check out more about him at <a href="http://www.ericprovan.com/">www.ericprovan.com</a> </p>
<p>We&#8217;re not quite ready to reveal the characters just yet, but you&#8217;ll see them very soon.</p>
<p>Hoping to make this a productive year! Cheers!</p>
]]></content:encoded>
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		<item>
		<title>Artist KHAN MUFTIC climbs aboard</title>
		<link>http://www.insearchofhumans.com/blog/2007/04/27/concept-artist-khan-muftic-climbs-aboard/</link>
		<comments>http://www.insearchofhumans.com/blog/2007/04/27/concept-artist-khan-muftic-climbs-aboard/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 10:30:54 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2007/04/27/concept-artist-khan-muftic-climbs-aboard/</guid>
		<description><![CDATA[
I&#8217;ve got some fantastic news to share. Director/Designer KHAN MUFTIC has come on board to help design the main characters of ISOH. I&#8217;m stoked because we&#8217;ve collaborated on past projects, so I know he&#8217;s super talented. And I know he&#8217;s going to deliver some phenomenal stuff&#8230; sorry Khan. No pressure man. 
It&#8217;s also worth mentioning [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2007/04/khanonboard.jpg' alt='khanonboard.jpg' /></p>
<p>I&#8217;ve got some fantastic news to share. Director/Designer <a href="http://www.streamatica.com">KHAN MUFTIC</a> has come on board to help design the main characters of ISOH. I&#8217;m stoked because we&#8217;ve collaborated on past projects, so I know he&#8217;s super talented. And I know he&#8217;s going to deliver some phenomenal stuff&#8230; <em>sorry Khan. No pressure man.</em> </p>
<p>It&#8217;s also worth mentioning that Khan is located in Switzerland! We&#8217;re communicating entirely by means of the wonderful world wide web. Gotta love it.</p>
<p>We&#8217;ll be revealing more about the process of designing the main characters with a great featurette we have planned. So stay tuned, you&#8217;ll be meeting our heroic visitors soon enough.</p>
<p>You can learn more about Khan at <a href="http://www.streamatica.com">www.streamatica.com</a></p>
]]></content:encoded>
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		<item>
		<title>Making-Of #2: Photo-based earth</title>
		<link>http://www.insearchofhumans.com/blog/2007/04/10/making-of-2-photo-based-earth/</link>
		<comments>http://www.insearchofhumans.com/blog/2007/04/10/making-of-2-photo-based-earth/#comments</comments>
		<pubDate>Wed, 11 Apr 2007 03:49:48 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Making Ofs]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2007/04/10/making-of-2-photo-based-earth/</guid>
		<description><![CDATA[
This little making-of is in response to a discussion going on over at Newtek&#8217;s Disccusion Forums. Thanks JackN and Weepul!
It&#8217;s short, but I go over how the earth in the opening shot was created using photos mapped onto 3D geometry. Enjoy!
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/thestuff/Making_2.mov' title='Making Of #2.mov'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2007/04/making_2.jpg' alt='making_2.jpg' /></a></p>
<p>This little making-of is in response to a discussion going on over at <a href="http://www.newtek.com/forums/showthread.php?t=66678">Newtek&#8217;s Disccusion Forums</a>. Thanks JackN and Weepul!</p>
<p>It&#8217;s short, but I go over how the earth in the opening shot was created using photos mapped onto 3D geometry. Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.insearchofhumans.com/blog/2007/04/10/making-of-2-photo-based-earth/feed/</wfw:commentRss>
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		<title>MAKING OF: Teaser shot breakdown</title>
		<link>http://www.insearchofhumans.com/blog/2007/04/06/making-of-1-teaser-shot/</link>
		<comments>http://www.insearchofhumans.com/blog/2007/04/06/making-of-1-teaser-shot/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 02:42:45 +0000</pubDate>
		<dc:creator>Wes Ball</dc:creator>
		
		<category><![CDATA[Making Ofs]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://www.insearchofhumans.com/blog/2007/04/06/just-a-quick-test/</guid>
		<description><![CDATA[
What a momentous occasion! This is the very FIRST making of featurette &#8212; the first of hopefully many.
Yes it&#8217;s rough, it&#8217;s crappy quality, it&#8217;s too long &#8212; but at least it&#8217;s DONE. Or as done as it&#8217;s gonna to get. These little howto/makingof/screen-grab things are more challenging to create than I expected. Mad propz to [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.insearchofhumans.com/thestuff/Making_1.mov' rel='attachment wp-att-18' title='Making of #1'><img src='http://www.insearchofhumans.com/blog/wp-content/uploads/2007/04/making1.jpg' alt='Making of #1' /></a></p>
<p><strong>What a momentous occasion! </strong>This is the very FIRST making of featurette &#8212; the <em>first</em> of hopefully <em>many</em>.</p>
<p>Yes it&#8217;s rough, it&#8217;s crappy quality, it&#8217;s too long &#8212; but at least it&#8217;s DONE. Or as done as it&#8217;s gonna to get. These little howto/makingof/screen-grab things are more challenging to create than I expected. Mad propz to those who make these things look easy. But, I&#8217;m trying out some new apps, got a new mic, and will have more good stuff to show soon.</p>
<p>Plus, on the bright side, the quality can only go up from here! If you have any suggestions for future posts &#8212; questions, tips, suggestions &#8212; drop a line in the comments. </p>
<p>Hope you enjoy this little peak behind creating one of the shots in the teaser for <blink><strong>IN SEARCH OF HUMANS</strong></blink>.</p>
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